Yuri's Portfolio
3D Modeler
Friday, November 5, 2010
Thursday, November 4, 2010
Friday, October 29, 2010
Medusa2010
Software:
Maya, Zbrush, Modo, Photoshop
Render:
Mental Ray
Description:
modeled base mesh in Maya and sculpted in Zbrush
used Photoshop for texture painting, and I used Modo to fix
I used displacement map for the column, but I did not use displacement map for Medusa due to keep the quality.
Maya, Zbrush, Modo, Photoshop
Render:
Mental Ray
Description:
modeled base mesh in Maya and sculpted in Zbrush
used Photoshop for texture painting, and I used Modo to fix
I used displacement map for the column, but I did not use displacement map for Medusa due to keep the quality.
Thursday, October 14, 2010
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