Friday, October 29, 2010

Medusa2010

Software:
Maya, Zbrush, Modo, Photoshop

Render:
Mental Ray

Description:
modeled base mesh in Maya and sculpted in Zbrush
used Photoshop for texture painting, and I used Modo to fix
I used displacement map for the column, but I did not use displacement map for Medusa due to keep the quality.

Thursday, September 9, 2010

Masai Warrior

This is my recent work.
Masai Warrior: Autodesk Maya, Mental Ray, Modo, Zbrush, and Phtoshop
I am working on new project. I will update soon...!