Friday, October 29, 2010

Medusa2010

Software:
Maya, Zbrush, Modo, Photoshop

Render:
Mental Ray

Description:
modeled base mesh in Maya and sculpted in Zbrush
used Photoshop for texture painting, and I used Modo to fix
I used displacement map for the column, but I did not use displacement map for Medusa due to keep the quality.