Software:
Maya, Zbrush, Modo, Photoshop
Render:
Mental Ray
Description:
modeled base mesh in Maya and sculpted in Zbrush
used Photoshop for texture painting, and I used Modo to fix
I used displacement map for the column, but I did not use displacement map for Medusa due to keep the quality.
Friday, October 29, 2010
Thursday, October 14, 2010
Thursday, September 9, 2010
Masai Warrior
This is my recent work.
Masai Warrior: Autodesk Maya, Mental Ray, Modo, Zbrush, and Phtoshop
I am working on new project. I will update soon...!
Masai Warrior: Autodesk Maya, Mental Ray, Modo, Zbrush, and Phtoshop
I am working on new project. I will update soon...!
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